“Players will be able to get in touch through Discord or Steam community hub. How are you planning on involving the Community in your development process? “Depending on the scope, additions and final length of Early Access, the price may be subject to change at Full Launch” Will the game be priced differently during and after Early Access? Modding support will be further expanded during early access, but primarily to include the addition of new content, changing existing content, trains, structures, production, terrain generation, localisation, progression and more - more specific improvements will come based on community feedback” Players can build villages, expand them to towns, construct production chains, experiment with train navigation, conduct layered rail signalling, and ultimately control the supply and demand of their worlds Expansion, Production and Logistics are equally ready. The main loop is ready for feedback and improvement. “Currently, Sweet Transit offers the full early game experience and a portion of the mid-game experience. What is the current state of the Early Access version?
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